Much of my art contains storytelling aspects. So naturally, in my final years of high school, I began to pursue animation. My illustrations often look like a frozen moment in a scene, because that is the way I think ― when I think, I think in full scenes. They play out in my mind like a movie. I have always made cartoons, but they never could express the action, the movement that I wanted my audience to experience.
"Hi there! I'm (so and so). What’s your name?”
“Hey! Nice to meet you! I’m Michael.”
“So you’re an actor, right? What classes are
you taking this quarter?”
“Some theatre courses, macroeconomics, and
multi-variable calculus. What are you taking?”
Science and technology are both wonderful things innovative, interesting, and sometimes even mind-boggling. In a sense, art is similarly innovative with its constant push through boundaries. Art is interesting due to these innovations, and art can be completely mind-boggling as well.
Stop-motion animation fell into my life quite unexpectedly, and it was really only after I’d finished my first animation back in June 2009 that I actually realized I’d been making an animation all along. So if you ask me to pin-point the moment I decided to start animating, I’ll glance around the room nervously trying to figure out the answer to this rather difficult question.
I discovered the field of drama therapy by chance and accident: I overheard some students talking about it when I was at an acting callback for The Julliard School of Drama. While Julliard may not have worked out, overhearing that conversation has changed the course of my life.
Does art have anything in common with science or technology? Historically, we’ve placed both in separate – even mutually exclusive – categories. After all, conventionally wisdom tells us that art is the domain of creativity, imagination, and culture; science and technology, on the other hand, are synonymous with reason, knowledge, truth, and objectivity.